About Me

Hi, I'm Nesmy. I build games, game engines, operating-system projects and SaaS tools. Debug & Play is where I write about that work, the games I play and the technology I explore.

What I'm building

My card game, Kasino, is built with C++ and raylib. The devlogs follow its progress from an early playable version to a public web release, interface changes and work on mobile builds.

I write about the problems I encounter along the way, including build scripts, platform differences and teaching players the rules. My raylib on iOS walkthrough grew out of porting Kasino and includes a small example project readers can inspect.

What you'll find here

These posts reflect my experience at the time of writing. Software and projects change, and I welcome corrections when a detail no longer holds up.

Find my work

Visit my portfolio or my GitHub profile for more projects. For questions, corrections or collaboration, use the Contact page.