4 posts
A practical guide to getting a C++ raylib game running on iOS, based on what I learned while porting Kasino. Covers raylib-iOS, Xcode, UIScene, the iOS Simulator, and physical devices.
An introduction to Reticulum, MeshChat, and NomadNet—tools for building decentralized mesh networks and communication systems.
A step-by-step guide to installing and running FFmpeg.wasm in a React + Vite app, including npm install, vite.config, and working code examples.
Editors, art tools, audio, and pipeline helpers you can use on a $0 budget.
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