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Kasino Devlog #5 — Speed Up, a New Table, and More Polish
Kasino gets a new table design, the five-minute Speed Up mode, tougher customization unlocks, clearer match feedback, improved AI timing, and plenty of fixes and polish.
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Raylib on iOS: Building a C++ Game with Xcode
A practical guide to getting a C++ raylib game running on iOS, based on what I learned while porting Kasino. Covers raylib-iOS, Xcode, UIScene, the iOS Simulator, and physical devices.
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Arc Raiders Server Slam — The First Extraction Game That Hooked Me
First impressions from the Arc Raiders Server Slam. A surprising take on the extraction genre that finally made me want to play more.
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Hi, I'm Nesmy.
I build OS projects, games, game engine and SaaS tools. I also review games and share devlogs here.
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