Welcome to Debug & Play
Devlogs, Gaming, and Future Tech
tech
Raylib on iOS: Building a C++ Game with Xcode
A practical guide to getting a C++ raylib game running on iOS, based on what I learned while porting Kasino. Covers raylib-iOS, Xcode, UIScene, the iOS Simulator, and physical devices.
Read more →
devlog
Kasino Devlog #4 — Making Kasino Feel Like a Complete Game
Kasino’s biggest update yet: smarter opponents, customization, progression, better controls, and a more polished experience.
Read more →
gaming
Arc Raiders Server Slam — The First Extraction Game That Hooked Me
First impressions from the Arc Raiders Server Slam. A surprising take on the extraction genre that finally made me want to play more.
Read more →
Blog Feed
13 posts
No posts found. Try a different search or category.
Stay in the Loop — Get Devlogs & Reviews
No spam. Unsubscribe anytime.
Hi, I'm Nesmy.
I build OS projects, games, game engine and SaaS tools. I also review games and share devlogs here.
Read my full story →