Welcome to Debug & Play
Devlogs, Gaming, and Future Tech
Kasino Devlog #5 — Speed Up, a New Table, and More Polish
Kasino gets a new table design, the five-minute Speed Up mode, tougher customization unlocks, clearer match feedback, improved AI timing, and plenty of fixes and polish.
Read more →
Raylib on iOS: Building a C++ Game with Xcode
A practical guide to getting a C++ raylib game running on iOS, based on what I learned while porting Kasino. Covers raylib-iOS, Xcode, UIScene, the iOS Simulator, and physical devices.
Read more →
LevyeKit Released
Why I built LevyeKit, a C++ framework on top of raylib, and what I learned working on input, hot reloading, asset loading and project setup.
Read more →
Blog Feed
15 posts
Stay in the Loop — Get Devlogs & Reviews
Blog updates by email. Every newsletter includes an unsubscribe link.
We will email you a confirmation link. Your subscription starts only after you confirm. See the Privacy Policy.
Hi, I'm Nesmy.
I build OS projects, games, game engine and SaaS tools. I also review games and share devlogs here.
Read my full story →