Kasino Devlog #2 — The Alpha Is Live
10/15/2025 • devlog
Kasino Devlog #2 — The Alpha Is Live 
Big milestone for the Kasino project — the game is now fully playable from start to finish!
This marks the Alpha build, running both natively and on the web via Emscripten.
Web Build (Emscripten)
Kasino now compiles cleanly for the web, so players can try it directly in their browsers.
Cross-compiled with Emscripten (WebGL), after a few build-system tweaks it’s stable and smooth.
Core Systems (Alpha Complete)
The core gameplay loop is done — dealing, scoring, ending, and restarting all work as expected.
- Proper start → end → new game flow
- Difficulty levels
- Main menu + Settings (settings partially complete)
- Audio interface with music + SFX
Audio Integration
Audio runs on MiniAudio through the Kasino Engine’s sound layer (ma_engine, ma_sound).
- Looping BGM + one-shot SFX
- Logging via spdlog for clean state/debug traces
Playability
Fully playable with sound, music, and seamless restarts.
UI polish is next, but gameplay feels solid and responsive.
What’s Next (Beta)
- Finish Settings (volume, difficulty, display)
- Visual polish (hover animations, table glow, simple particles)
- Prepare itch.io Beta on my profile: https://nesmy.itch.io/
Summary
| Stage | Status | Notes |
|---|---|---|
| Core Gameplay | Fully playable | |
| Menu System | Basic UI works | |
| Settings | Audio + difficulty first | |
| Audio | MiniAudio integrated | |
| Web Build | Emscripten stable | |
| Beta | itch.io release plan |
Thanks for following along! Next up: UI polish and the public beta on itch.